Sunday, January 6, 2008

Cops and Robbers

Cops and Robbers

NOTE: PLEASE READ ALL THE WAY THROUGH TO RULES BEFORE PLAYING

Materials: 10 pennies, 4 nickels, 2 dimes, 1 dice and a chess board


# of Players: 2


Ages: 8-


Setup: Decide who will be the cops, and who will be robbers. Give the cops the pennies and dimes, and the robbers get the nickels. Players set up their pieces however they wish, on their side of the board.


Game play: The object of the game is for the robbers(nickels) to get both “treasures”(dimes). The cops(pennies)'s goal is to stop them. On their turn, the player makes sure all pieces are on heads. Each player, rolls once for each of their pieces. The pieces are moved the number of spaces shown in any direction except for diagonally. Once a piece moves, it is flipped to tails. Pieces may not step on the space they were on immediately before. No pieces may move over another piece. If a piece cannot fulfill it's movement without backtracking, it is considered “dead” and removed from the game board. Cops can try to kill an adjacent robber on their own, by flipping themselves, if it's heads, he kills the robber, if it was tails, the robber kills him. If all robbers or cops are dead, then the other team wins. The other way for the robbers to win is to steal both treasures. A treasure is an obstacle. The only way for a robber to get the treasure is to land on it without any movement points left, removing both the robber and the treasure from the game. A cop can, if it wants to, move over the treasure and pick it up if it has movement points left, depositing it when they run out of movement points, setting it on any adjacent square. Once one team is eliminated or both treasures are stolen, the game is over.

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